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Saturday, March 9, 2013

WIP: Raven Wing Command Squad and some Dark Angel Lists

Here is what I am assembling today and priming tomorrow.

I have been contemplating a few lists with DA. The first I ran last week and it was a RavenWing Blood Angel Combo...or Blood Wing. You can find it HERE.

Next Up is another DA/BA combo. The Power Field Generator intrigues me....and if you like Drednaughts, which took a hit in 6th you like this:



HQ: Librarian (1#, 85 pts)
1 Librarian , 85 pts (Bolt Pistol; Force Sword; Space Marine Bike; Warlord)
HQ: Librarian (1#, 85 pts)
1 Librarian , 85 pts (Bolt Pistol; Force Sword; Space Marine Bike)
: Techmarine (1#, 125 pts)
1 Techmarine , 125 pts (Servo-Harness; Bolt Pistol; Boltgun; Power Field Generator; Space Marine
Bike)
: Techmarine (1#, 125 pts)
1 Techmarine , 125 pts (Servo-Harness; Bolt Pistol; Boltgun; Power Field Generator; Space Marine
Bike)

Elite: Dreadnought (1#, 120 pts)
1 Dreadnought , 120 pts (Searchlight; Smoke Launchers; Twin-Linked Autocannon; Twin-Linked
Autocannon)
Elite: Dreadnought (1#, 120 pts)
1 Dreadnought , 120 pts (Searchlight; Smoke Launchers; Twin-Linked Autocannon; Twin-Linked
Autocannon)
Elite: Dreadnought (1#, 120 pts)
1 Dreadnought , 120 pts (Searchlight; Smoke Launchers; Twin-Linked Autocannon; Twin-Linked
Autocannon)

Troops: Scout Squad (5#, 85 pts)
4 Scout Squad , 85 pts (Sniper Rifle x3; Missile Launcher; Flakk Missiles (for Missile Launcher))
1 Sergeant (Sniper Rifle)
Troops: Scout Squad (5#, 85 pts)
4 Scout Squad , 85 pts (Sniper Rifle x3; Missile Launcher; Flakk Missiles (for Missile Launcher))
1 Sergeant (Sniper Rifle)

HQ: Mephiston, Lord of Death (1#, 250 pts)
1 Mephiston, Lord of Death (HQ) [BA] , 250 pts

Troops: Death Company (6#, 180 pts)
1 Death Company (Troops) [BA] , 180 pts
1 Death Company [BA] (Boltgun; Power Sword)
1 Death Company [BA] (Boltgun; Power Sword)
1 Death Company [BA] (Boltgun; Power Sword)
1 Death Company [BA] (Boltgun)
1 Death Company [BA] (Boltgun)
1 Drop Pod [BA] (Drop Pod Assault)

Troops: Death Company Dreadnought (1#, 125 pts)
1 Death Company Dreadnought (Troops) [BA] , 125 pts (Blood Talons)
Heavy Support: Dreadnought (1#, 125 pts)
1 Dreadnought (Heavy) [BA] , 125 pts (Heavy Flamer; Twin-Linked Autocannon)
p1

: Ravenwing Command Squad (3#, 190 pts)
2 Ravenwing Command Squad , 190 pts
1 Ravenwing Champion
1 Standard of Devastation

Troops: Tactical Squad (10#, 140 pts)
9 Tactical Squad , 140 pts
1 Sergeant (Bolt Pistol; Boltgun)
Troops: Tactical Squad (10#, 140 pts)
9 Tactical Squad , 140 pts
1 Sergeant (Bolt Pistol; Boltgun)

So basically the Dreds go in front, with command squad hiding behind joined by Tech marines on each end of the command squad. The give the front line of dreds a 4+ invul. The Tac squad take the flanks. The scouts     infiltrate and hold objectives. Meph is your heavy hitter and takes cover and power field invul as they advance as a group. The two libby's take 1 roll for telepathy and one on Divination. Mephy will usually want Biomancy to cast endurance on a Tac Squad, etc. Death company drops in back field and becomes a nuisance and clears campers. The list is 2100 points as I may play in an upcoming tournament at that level.

Here is another allying with Space Marines:


HQ: Azrael (1#, 215 pts)
1 Azrael , 215 pts
HQ: Librarian (1#, 150 pts)
1 Librarian , 150 pts (Bolt Pistol; Force Sword; Power Field Generator; Increase Mastery Level x1;
Space Marine Bike)
HQ: Captain Darnath Lysander (1#, 200 pts)
1 Captain Darnath Lysander (HQ) [SM] , 200 pts
1 Fist of Dorn [SM]

: Ravenwing Command Squad (3#, 190 pts)
2 Ravenwing Command Squad , 190 pts
1 Ravenwing Champion
1 Standard of Devastation

Troops: Tactical Squad (10#, 140 pts)
9 Tactical Squad , 140 pts
1 Sergeant (Bolt Pistol; Boltgun)

Troops: Ravenwing Attack Squadron (7#, 236 pts)
1 Ravenwing Attack Squadron , 236 pts
5 Ravenwing Biker (Meltagun x2)
1 Ravenwing Sergeant
1 Ravenwing Attack Bike (Multi-melta)

Troops: Ravenwing Attack Squadron (6#, 209 pts)
1 Ravenwing Attack Squadron , 209 pts
4 Ravenwing Biker (Meltagun x2)
1 Ravenwing Sergeant
1 Ravenwing Attack Bike (Multi-melta)

Troops: Ravenwing Attack Squadron (7#, 216 pts)
1 Ravenwing Attack Squadron , 216 pts
5 Ravenwing Biker (Flamer x2)
1 Ravenwing Sergeant
1 Ravenwing Attack Bike

Fast Attack: Ravenwing Support Squadron (7#, 393 pts)
3 Ravenwing Black Knights , 168 pts (Ravenwing Grenade Launcher x1)
1 Ravenwing Huntmaster

3 Ravenwing Support Squadron , 225 pts (Typhoon Missile Launcher x3)
Troops: Scout Squad (5#, 90 pts)

4 Scout Squad (Troops) [SM] , 90 pts (Sniper Rifle x3; Heavy Bolter w/Hellfire Shells)
1 Sergeant [SM] (Melta Bombs; Bolt Pistol; Sniper Rifle)

Fast Attack: Land Speeder Storm (1#, 60 pts)
1 Land Speeder Storm (Fast) [SM] , 60 pts (Heavy Flamer)

Darnath joins Tac Squad with Azrael. This grants reroll on bolters and 4+ invul and provides a tough nut in the center. The power field generating libby stays close to the Raven Wing Typhoon squadrons granting a 4+ invul and prescience along with any other goodies he may roll. Black nights hunt stragglers and lend weight of fire. List is also 2100 points and sports up to 12 troop units if needed. It is true the DA Tac squad can not full salvo on the move...but they can overwatch salvo...but often the bikes will be able to scoot around behind them etc. Azrael grants your choice of Warlord traits and Darnath also bolsters a ruin as needed. The scouts outflank, are a Swiss army knife, and will most likely outflank.

Enjoy and throw me a line if find any element useful or run either list and have feedback.

Thanks for the read,

BDS

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