Having trouble getting into work this Monday, so decided to
post a list I have been tweaking for some time now.
The list is heavy infantry, heavy shooting, with several
distraction units. I had this list in early stages prior to 6th and
looks like it will fit in quite nice now that infantry and high rate of fire is
back in.
Unlimited Pts - Grey Knights Roster - 2000.GK.SW.
HQ: Inquisitor Coteaz (1#, 100 pts)
1 Inquisitor Coteaz, 100 pts (Infantry (Character); Assault
Grenades; Krak Grenades; Psyk-out Grenades; Artificer Armour; Psyber-Eagle;
Bolt Pistol; Master-crafted Nemesis Daemonhammer; I've Been Expecting You;
Independent Character; Psyker (Mastery Level 2); Spy Network; Stubborn; Warlord; 6E Psychic Disciplines: ; Dark
Excommunication; Hammerhand; Sanctuary; Divination; Pyromancy; Telekinesis)
HQ: Ordo Hereticus Inquisitor (1#, 86 pts)
1 Ordo Hereticus Inquisitor, 86 pts (Force Sword; Infantry
(Character); Assault Grenades; Krak Grenades; Psyk-out Grenades; Carapace
Armour; Psyocculum; Servo-skulls x2; Bolt Pistol; Independent Character; Psyker
(Mastery 1); Stubborn; 6E Psychic Disciplines: ; Upgrade to Psyker; Psychic
Communion; Divination; Pyromancy; Telekinesis)
Troops: Inquisitorial Henchmen Warband (12#, 200 pts)
·
1 Inquisitorial Henchmen Warband, 200 pts
(Infantry)
·
1 Inquisitorial Servitor (Infantry; Carapace
Armour; Plasma Cannon; Mindlock)
·
1 Inquisitorial Servitor (Infantry; Carapace
Armour; Plasma Cannon; Mindlock)
·
1 Inquisitorial Servitor (Infantry; Carapace
Armour; Plasma Cannon; Mindlock)
·
1 Jokaero Weaponsmith (Infantry; Defence Orbs;
Digital Weapons; Inconceivable Customization; Jokaero Ingenuity)
·
1 Jokaero Weaponsmith (Infantry; Defence Orbs;
Digital Weapons; Inconceivable Customization; Jokaero Ingenuity)
·
1 Warrior Acolyte (Infantry; Flak Armour; Plasma
gun x1)
·
1 Warrior Acolyte (Infantry; Flak Armour;
Chainsword; Storm Bolter x1)
·
1 Warrior Acolyte (Infantry; Flak Armour;
Chainsword; Storm Bolter x1)
·
1 Warrior Acolyte (Infantry; Flak Armour;
Chainsword; Storm Bolter x1)
·
1 Warrior Acolyte (Infantry; Flak Armour; Plasma
gun x1)
·
1 Warrior Acolyte (Infantry; Flak Armour; Plasma
gun x1)
·
1 Warrior Acolyte (Infantry; Flak Armour;
Chainsword; Storm Bolter x1)
Troops: Inquisitorial Henchmen Warband (12#, 170 pts)
·
1 Inquisitorial Henchmen Warband, 170 pts
(Infantry)
·
1 Inquisitorial Servitor (Infantry; Carapace
Armour; Heavy Bolter; Mindlock)
·
1 Inquisitorial Servitor (Infantry; Carapace
Armour; Heavy Bolter; Mindlock)
·
1 Inquisitorial Servitor (Infantry; Carapace
Armour; Heavy Bolter; Mindlock)
·
1 Jokaero Weaponsmith (Infantry; Defence Orbs;
Digital Weapons; Inconceivable Customization; Jokaero Ingenuity)
·
1 Jokaero Weaponsmith (Infantry; Defence Orbs;
Digital Weapons; Inconceivable Customization; Jokaero Ingenuity)
·
1 Warrior Acolyte (Infantry; Flak Armour;
Chainsword; Storm Bolter x1)
·
1 Warrior Acolyte (Infantry; Flak Armour;
Chainsword; Storm Bolter x1)
·
1 Warrior Acolyte (Infantry; Flak Armour;
Chainsword; Storm Bolter x1)
·
1 Warrior Acolyte (Infantry; Flak Armour;
Chainsword; Storm Bolter x1)
·
1 Warrior Acolyte (Infantry; Flak Armour; Plasma
gun x1)
·
1 Warrior Acolyte (Infantry; Flak Armour; Plasma
gun x1)
·
1 Warrior Acolyte (Infantry; Flak Armour; Plasma
gun x1)
Troops: Inquisitorial Henchmen Warband (12#, 161 pts)
·
1 Inquisitorial Henchmen Warband, 161 pts
(Infantry)
·
1 Jokaero Weaponsmith (Infantry; Defence Orbs;
Digital Weapons; Inconceivable Customization; Jokaero Ingenuity)
·
1 Jokaero Weaponsmith (Infantry; Defence Orbs;
Digital Weapons; Inconceivable Customization; Jokaero Ingenuity)
·
1 Warrior Acolyte (Infantry; Flak Armour;
Chainsword; Storm Bolter x1)
·
1 Warrior Acolyte (Infantry; Flak Armour;
Chainsword; Storm Bolter x1)
·
1 Warrior Acolyte (Infantry; Flak Armour;
Chainsword; Storm Bolter x1)
·
1 Warrior Acolyte (Infantry; Flak Armour;
Chainsword; Storm Bolter x1)
·
1 Warrior Acolyte (Infantry; Flak Armour;
Chainsword; Storm Bolter x1)
·
1 Warrior Acolyte (Infantry; Flak Armour;
Chainsword; Storm Bolter x1)
·
1 Warrior Acolyte (Infantry; Flak Armour; Plasma
gun x1)
·
1 Warrior Acolyte (Infantry; Flak Armour; Plasma
gun x1)
·
1 Warrior Acolyte (Infantry; Flak Armour; Plasma
gun x1)
·
1 Warrior Acolyte (Infantry; Flak Armour;
Chainsword; Storm Bolter x1)
Troops: Inquisitorial Henchmen Warband (12#, 161 pts)
·
1 Inquisitorial Henchmen Warband, 161 pts
(Infantry)
·
1 Jokaero Weaponsmith (Infantry; Defence Orbs;
Digital Weapons; Inconceivable Customization; Jokaero Ingenuity)
·
1 Jokaero Weaponsmith (Infantry; Defence Orbs;
Digital Weapons; Inconceivable Customization; Jokaero Ingenuity)
·
1 Warrior Acolyte (Infantry; Flak Armour;
Chainsword; Storm Bolter x1)
·
1 Warrior Acolyte (Infantry; Flak Armour;
Chainsword; Storm Bolter x1)
·
1 Warrior Acolyte (Infantry; Flak Armour;
Chainsword; Storm Bolter x1)
·
1 Warrior Acolyte (Infantry; Flak Armour;
Chainsword; Storm Bolter x1)
·
1 Warrior Acolyte (Infantry; Flak Armour;
Chainsword; Storm Bolter x1)
·
1 Warrior Acolyte (Infantry; Flak Armour;
Chainsword; Storm Bolter x1)
·
1 Warrior Acolyte (Infantry; Flak Armour; Plasma
gun x1)
·
1 Warrior Acolyte (Infantry; Flak Armour; Plasma
gun x1)
·
1 Warrior Acolyte (Infantry; Flak Armour; Plasma
gun x1)
·
1 Warrior Acolyte (Infantry; Flak Armour;
Chainsword; Storm Bolter x1)
Troops: Inquisitorial Henchmen Warband (12#, 161 pts)
·
1 Inquisitorial Henchmen Warband, 161 pts
(Infantry)
·
1 Jokaero Weaponsmith (Infantry; Defence Orbs;
Digital Weapons; Inconceivable Customization; Jokaero Ingenuity)
·
1 Jokaero Weaponsmith (Infantry; Defence Orbs;
Digital Weapons; Inconceivable Customization; Jokaero Ingenuity)
·
1 Warrior Acolyte (Infantry; Flak Armour;
Chainsword; Storm Bolter x1)
·
1 Warrior Acolyte (Infantry; Flak Armour;
Chainsword; Storm Bolter x1)
·
1 Warrior Acolyte (Infantry; Flak Armour;
Chainsword; Storm Bolter x1)
·
1 Warrior Acolyte (Infantry; Flak Armour;
Chainsword; Storm Bolter x1)
·
1 Warrior Acolyte (Infantry; Flak Armour;
Chainsword; Storm Bolter x1)
·
1 Warrior Acolyte (Infantry; Flak Armour;
Chainsword; Storm Bolter x1)
·
1 Warrior Acolyte (Infantry; Flak Armour; Plasma
gun x1)
·
1 Warrior Acolyte (Infantry; Flak Armour; Plasma
gun x1)
·
1 Warrior Acolyte (Infantry; Flak Armour; Plasma
gun x1)
·
1 Warrior Acolyte (Infantry; Flak Armour;
Chainsword; Storm Bolter x1)
Troops: Inquisitorial Henchmen Warband (9#, 70 pts)
·
1 Inquisitorial Henchmen Warband, 70 pts
(Infantry)
·
1 Psyker (Infantry; Flak Armour; Laspistol;
Psychic Barrage)
·
1 Psyker (Infantry; Flak Armour; Laspistol;
Psychic Barrage)
·
1 Psyker (Infantry; Flak Armour; Laspistol;
Psychic Barrage)
·
1 Psyker (Infantry; Flak Armour; Laspistol;
Psychic Barrage)
·
1 Psyker (Infantry; Flak Armour; Laspistol;
Psychic Barrage)
·
1 Warrior Acolyte (Infantry; Flak Armour;
Chainsword; Boltgun x1)
·
1 Warrior Acolyte (Infantry; Flak Armour;
Chainsword; Boltgun x1)
·
1 Warrior Acolyte (Infantry; Flak Armour;
Chainsword; Boltgun x1)
·
1 Warrior Acolyte (Infantry; Flak Armour;
Chainsword; Boltgun x1)
Elite: Paladin Squad (1#, 80 pts)
1 Paladin Squad, 80 pts (Infantry (Character); And They
Shall Know No Fear; Brotherhood of Psykers; Combat Squads; Preferred Enemy
(Daemons); The Aegis; Hammerhand; Holocaust)
1 Paladin (Assault Grenades; Krak Grenades; Psyk-out
Grenades; Terminator Armour; Master-craft Nemesis Weapon(s); Storm Bolter; MC
Nemesis Warding Stave)
Elite: Paladin Squad (1#, 80 pts)
1 Paladin Squad, 80 pts (Infantry (Character); And They
Shall Know No Fear; Brotherhood of Psykers; Combat Squads; Preferred Enemy
(Daemons); The Aegis; Hammerhand; Holocaust)
1 Paladin (Assault Grenades; Krak Grenades; Psyk-out
Grenades; Terminator Armour; Master-craft Nemesis Weapon(s); Storm Bolter; MC
Nemesis Warding Stave)
: Aegis Defence Lines (1#, 50 pts)
1 Aegis Defence Lines, 50 pts (Battlefield Debris (Defence
Lines))
HQ: Rune Priest in Power Armour (1#, 110 pts)
1 Rune Priest in Power Armour (HQ) [SW], 110 pts (Infantry
(Character); Assault Grenades; Krak Grenades; Power Armour; Chooser of the
Slain; Bolt Pistol; Runic Weapon; Acute Senses; And They Shall Know No Fear;
Counter-attack; Independent Character; Psyker (Mastery Level 1); 6E Psychic
Disciplines: ; Living Lightning; Murderous Hurricane; Divination; Pyromancy;
Telekinesis)
Troops: Grey Hunters Pack (10#, 160 pts)
10 Grey Hunters Pack (Troops) [SW], 160 pts (Infantry;
Infantry; Assault Grenades; Krak Grenades; Power Armour; Bolt Pistol x10;
Boltgun x8; Close Combat Weapon x10; Plasma gun; Plasma gun; Acute Senses; And
They Shall Know No Fear; Counter-attack)
Elite: Lone Wolf in Terminator Armour (1#, 85 pts)
1 Lone Wolf in Terminator Armour (Elite) [SW], 85 pts
(Infantry; Terminator Armour; Thunder Hammer; Chainfist; A Glorious Death;
Acute Senses; Beastslayer; Counter-attack; Eternal Warrior; Fearless; Feel No
Pain; Pack of One)
Heavy Support: Long Fangs Pack (5#, 105 pts)
4 Long Fangs Pack (Heavy) [SW], 105 pts (Infantry; Assault
Grenades; Krak Grenades; Power Armour; Close Combat Weapon x4; Heavy Bolter x2;
Missile Launcher x2; Acute Senses; And They Shall Know No Fear; Counter-attack;
Fire Control)
1 Squad Leader [SW] (Infantry (Character); Assault Grenades;
Krak Grenades; Power Armour; Bolt Pistol; Close Combat Weapon; Acute Senses;
And They Shall Know No Fear; Counter-attack; Fire Control)
Fast Attack: Thunderwolf Cavalry (4#, 220 pts)
1 Thunderwolf Cavalry (Fast) [SW], 220 pts (Cavalry; Acute
Senses; And They Shall Know No Fear; Counter-attack; Rending in CC only;
Wolfkin)
1 Thunderwolf w/ Mark of the Wulfen [SW] (Cavalry; Assault
Grenades; Krak Grenades; Power Armour; Thunderwolf Mount; Mark of the Wulfen;
Bolt Pistol; Close Combat Weapon; Acute Senses; And They Shall Know No Fear;
Counter-attack; Rending in CC only; Wolfkin)
1 Thunderwolf Cavalry [SW] (Cavalry; Assault Grenades; Krak
Grenades; Power Armour; Thunderwolf Mount; Bolt Pistol; Close Combat Weapon)
1 Thunderwolf Cavalry [SW] (Cavalry; Assault Grenades; Krak
Grenades; Power Armour; Thunderwolf Mount; Bolt Pistol; Power Axe)
1 Thunderwolf Cavalry [SW] (Cavalry; Assault Grenades; Krak
Grenades; Power Armour; Thunderwolf Mount; Bolt Pistol; Close Combat Weapon)
So, what do we have here?
An infantry horde that buffs itself with and without roles
on the divination table. The best psychic defense in the game currently, save
Njal.
3 Distraction units in the Solodins and Lone Wolf. A
reasonably hard hitting counter attack unit. A lead storm of infantry shredding
firepower. 7 Scoring units, 8 when heavies count as scoring, 8 when fast count
as scoring (hence some of the decision to include those units).
A nasty surprise for enemy psykers or units containing
psykers. The psyocculum on the second Inquisitor makes any squad she joins as
BS 10 when firing on psykers or units containing psykers….so Hit on 2/ Reroll
and Hit 2…so basically never miss.
This is why plasma cannons are in the second Henchman squad
with servitors. Since you take wounds on closest model to center of the blast…..you
can snipe what you want in such units.
But wait, what if facing no psykers…well you are just
fine..25pts is not much for this ability with the psyker-o-rama that is 6th
edition.
You also have monkeys boosting 5 troop squads for greater
range, rending 5+ invul, better armor etc. depending on the roll with two
abilities from the table.
Can take standard powers or give Prescience all over the
place.
There are in the list: 10 Lascannons, 10 Multimeltas, 10 Heavy
flamers, 5 plasma cannons, 5 Heavy Bolters, 17 plasma guns, 2 missile launchers,
12 Bolters, 3 Large Templates (2 at S5, 1 S7 AP2), and 30 Storm bolters…all
hiding where needed behind an Aegis defense line and going to ground for 2+
save when needed.
Solidins and Lone Wolf move forward to stem assaults and tie
up what you want and also make use of challenge rules.
This list can ignore fliers and/or shoot them out of the sky
with just volume of fire. You may wish to take less plasma guns and sub in
flamers or meltas…have at it..same points for both for henchman.
Thanks for the read,
BDS
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