|Pics of Some Forces Set Up Prior|
To the Dice Dropping
Like most games with Necrons it is a function of carefully controlling yours and your opponents assault phase. For the day, the warriors were akin to a 360 point handicap as they really cannot do much but hold objectives. If you are close enough to rapid fire you are too close, as you will be assaulted. But, I do what I can with them.
The flayed ones did very little all day...but they did earn me the extra comp points. The work horses of the list are the Deceiver, scarabs, Immortals, and monolith. The lord and the tomb spyders are blockers and damage done is a bonus. The wraiths are your cherry pickers. With their speed and ability to ignore terrain effects they beat up on soft targets and stationary vehicles.
This game came down to a couple dice rolls in the last turn turning a potential draw to a narrow loss for me.
- Game 2 was versus Harth Williams and Tau:
Tau are one of the few armies I can out assault in most cases. A solid Necron win.
- Game 3 was versus a very nice fellow running Death Wing:
The mission had a deployment throwback to 4th edition for some nostalgia with gaining VP's for every unit escaping the table. There were some tense moments during the battle, but a handshake ended the game after a Necron solid win.
With 3 wins and 1 loss I felt pretty good about the Necrons performance. I did make some tactical errors throughout the day, but I had a really good time.